I did my first solo game with my 2mm Fantasy Armies and the 2-pages Pz8 Fantasy Wargame Rules.
GOOD ALLIANCE
2 x Human Cavalry (Average / Heavy Mounted)
2 x Human Light Foot (Raw / Bow / Unarmoured)
1 x Dwarf Light Foot (Average / Crossbow / Armoured)
2 x Dwarf Heavy Foot ( Veteran / Axe / Armoured) (1 with Average General)
2 x Elves Heavy Foot (Average / Longbow & Sword / Unarmoured
1 x Elves Light Chariot (Average / Heavy Mounted)
Roll 1D6 = 5 x Magic Spells
UNDEAD
2 x Light Cavalry (Average / Bow / Light Mounted)
1 x Artillery (Average)
1 x Scythed Chariots (Veteran / Heavy Mounted)
2 x Light Foot (Raw / Javelin / Unarmoured)
2 x Warbands (Average / Shielded)
2 x Shock Cavalry (Veteran / Fully Armoured)
Roll 1D6 = 1 x Magic Spells
GOOD ALLIANCE
2 x Human Cavalry (Average / Heavy Mounted)
2 x Human Light Foot (Raw / Bow / Unarmoured)
1 x Dwarf Light Foot (Average / Crossbow / Armoured)
2 x Dwarf Heavy Foot ( Veteran / Axe / Armoured) (1 with Average General)
2 x Elves Heavy Foot (Average / Longbow & Sword / Unarmoured
1 x Elves Light Chariot (Average / Heavy Mounted)
Roll 1D6 = 5 x Magic Spells
UNDEAD
2 x Light Cavalry (Average / Bow / Light Mounted)
1 x Artillery (Average)
1 x Scythed Chariots (Veteran / Heavy Mounted)
2 x Light Foot (Raw / Javelin / Unarmoured)
2 x Warbands (Average / Shielded)
2 x Shock Cavalry (Veteran / Fully Armoured)
Roll 1D6 = 1 x Magic Spells
The Undead advance but the Good Alliance play their first spell and one unit of Black Cataphracts, with their King Rigor Mortis XIX, changes side! This causes a bit of confusion in the Undead army, that halt their advance on the hill to fight their former General. Another successful spell and another Black Cataphract unit is Shocked. Mmmm... a black day for the Undead.
On the other side of the battlefield, the Human cavalry gallops towards the Undead light huns, that shoot their bows without results. The Humans charge the Undead, and rout them, even if the Bone Catapults cause some Disorder in their ranks. But a successful "Heal" spell removes this damage, and the Human cavalry flee the Undead artillerymen.
On the other side of the battlefield, the Human cavalry gallops towards the Undead light huns, that shoot their bows without results. The Humans charge the Undead, and rout them, even if the Bone Catapults cause some Disorder in their ranks. But a successful "Heal" spell removes this damage, and the Human cavalry flee the Undead artillerymen.
In the meantime, the Good Alliance Light Foot move through the Woods and engage the Undead skirmishers, killing one of their unit. The only one magic spell of the Undead fails; their feared Scythed Chariots charges the Dwarf Heavy Foot and manages to Shock one unit, before breaking to pieces.
With 5 units routed, the Undead army is defeated and the Good Alliance is victorious!
The game took only half an hour and was fun, even if there are still many little details to fix. I am not 100% sure of the Attack / Defence factors and above all, as you probably noticed, the Magic Spells can drastically unbalance the battle. Maybe allowing only 1D3 = nr of spells would be better, will try next time... for the Second Undead Invasion.
The game took only half an hour and was fun, even if there are still many little details to fix. I am not 100% sure of the Attack / Defence factors and above all, as you probably noticed, the Magic Spells can drastically unbalance the battle. Maybe allowing only 1D3 = nr of spells would be better, will try next time... for the Second Undead Invasion.
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