Here is a report of a fictional battle between Italians and Abyssinians, making use of the Pz8 Colonial rules that will be soon available on the website, together with an update of the whole Pz8 two-pages wargaming rules collection.
An Italian force meets an unexpected wave of Abyssinian warriors and must wipe them... or die! Imaginative scenario, isn't it?
Miniatures were 15mm from Irregular, Gladiator, Tin Soldier plus some Dervishes foot from another unknown manufacturer (Gallia?) acting as Abyssinians...
The unit ratings were random; roll 1 D6 for each unit and see a table for the various nationalities.
Italians
8 x Askari, 1 Officer (Average)
8 x Askari, 1 Officer (Average)
7 x Bersaglieri, 1 NCO, 1 Officer (Average)
1 x Light Gun, 3 Crew + 1 Officer (Average)
1 x Light Gun, 3 Crew + 1 Officer (Average)
Ethiopians
13 warriors (Shield/Spear) + 6 warriors (Rifle) + Chief (Fanatic)
12 warriors (Shield/Spear) + 8 warriors (Rifle) + Chief (Average)
16 warriors (Shield/Spear) + 5 warriors (Musket) + Chief (Average)
24 warriors (Shield/Spear) + Religious Leader (Green)
Miniatures were 15mm from Irregular, Gladiator, Tin Soldier plus some Dervishes foot from another unknown manufacturer (Gallia?) acting as Abyssinians...
The unit ratings were random; roll 1 D6 for each unit and see a table for the various nationalities.
Italians
8 x Askari, 1 Officer (Average)
8 x Askari, 1 Officer (Average)
7 x Bersaglieri, 1 NCO, 1 Officer (Average)
1 x Light Gun, 3 Crew + 1 Officer (Average)
1 x Light Gun, 3 Crew + 1 Officer (Average)
Ethiopians
13 warriors (Shield/Spear) + 6 warriors (Rifle) + Chief (Fanatic)
12 warriors (Shield/Spear) + 8 warriors (Rifle) + Chief (Average)
16 warriors (Shield/Spear) + 5 warriors (Musket) + Chief (Average)
24 warriors (Shield/Spear) + Religious Leader (Green)
Units were activated drawing a card from a deck (black = Abyssinians, red = Italians). In addition to this, 1 D6 was rolled for each activated Abyssinians unit, and compared to a reaction table... this made a fun solo game, in a very classic fashion.
The Italians set up their light artillery and started to shell the Abyssinian hordes, making huge casualties... artillery range is unlimited, but the firing player must guess the distance... this is always fun, even playing solo...
The Italians set up their light artillery and started to shell the Abyssinian hordes, making huge casualties... artillery range is unlimited, but the firing player must guess the distance... this is always fun, even playing solo...
The Bersaglieri climb a hill, in order to gain a favourable position, while the brave Askari hold the ground and and the artillery continues to fire. But one Fanatic Ethiopian unit is now near to the batteries and one crew is killed by their precise (or lucky?) rifle fire...
The other Askari gun fires to the incoming natives, but hits too long! The Abyssinians charge and enjoy a + 2 advantage in close combat (one for sword/shields, one for Fanatic rating)... despite a desperate resistance, one Askari unit is destroyed and another is routed.
A Black Joker is now drawn from the deck, meaning an "unexpected event" in favour of the Abyssinians. The Bersaglieri are panicked and rout, virtually ending the battle. What if it was a Red (= Italians) Joker instead?
I would like to thank Terry Pilling that helped to developed these simple, two pages long rules for Colonial wargaming. There is a draft version in the Pz8 Yahoogroup if you want to give a look...



RSS Feed