I added some new units to my 2mm Undead army and a new army to my 2mm collection: the Cimmerians. These are a human people of nomads of the steppes, with a fixation of conquering the whole world. They fight on horse or camels, armed with bows and accompanied by war elephants. (well, not a very original background, but I had just these miniatures to make a new army, so... let's go on).

When they meet another people, they leave them a choice: surrender and join their army, or die! The Undead, being already dead, refused the first option, and this gave me the chance to make a nice little game, with the Pz8 two-pages Fantasy rules... (you can download the pdf file after the battle report).
Immagine
The initial deployment, with the Cimmerians on the left side. Terrain features are a wood (left) and a hill (right). Game board is only 30x30mm. Red and yellow counters indicate the units with a General (I have still to make some 2mm command figures).
I added a point system to the rules (something unusual for me) to aid the army compositions, and wrote down a new "Magic Spells" section. Both things seem to work alright... here is the Order of Battle (75 points armies):

CIMMERIANS
2 x War Elephants (Monsters, Average) @ 10 pts
4 x Noblemen (Heavy Mounted, Bow, Veteran) @ 9 pts
4 x Horse Archers (Light Mounted, Bow, Average) @ 5 pts
Roll 1D3 = Magic Spells (1)

UNDEAD
3 x Bowmen (Heavy Foot, Bow, Raw) @ 6 pts
3 x Phalanx ((Heavy Foot, Shielded, Raw) @ 6 pts
2 x Cataphracts (Shock Mounted, Fully Armoured, Average) @ 10 pts
1 x Scythed Chariots (Heavy Chariots, Average) @ 8 points
1 x Skirmishers (Light Foot, Sling) @ 3 points
2 x Horse Archers (Light Mounted, Bow, Raw) @ 4 points
Roll 1D3 = Magic Spells (1)

Immagine
The Undead Phalanx and Bowmen climb the hill...
The Cimmerians harassed the advancing Undead with their arrows, with no particular effect, while the Scythed Chariot approached one group of Cimmerian Noblemen, covered by Skirmishers and Light Horse. The Cimmerians used their spell: "Hawk Eye"! and a precise salvo of arrows Shocked the Undead Skirmishers, while another good D6 roll had the same effect on the Light Horse. The two units were finished off by the Noblemen, that were attacked by the Scythed Chariots. The Undead used their spell "Fury!" and the Scythed Chariots slaughtered one unit of the Noblemen, before crashing in the process.
The Undead heavy foot contact the Cimmerian Horse Archer and one unit is destroyed, but the others make a  Break Off and continue to shoot them at distance. In the meantime the mighty 2mm Elephants collide into them, but the melee is indecisive. 


On the other side of the battlefield, the Cimmerian noblemen manage to Shock the Black Cataphracts of King Rigor Mortis XIV with their arrows, and charge them with success. Then they menace the exposed side of the Undead foot, but before they encircle them, the Cimmerian Elephants kill another enemy unit, ending the battle.

I attach to this post the most recent version of the rules, complete with some sample Elf, Dwarf, Human, Undead and Cimmerian units... hope you like it and if you try them, let me know.

pz8_fantasy_wargame_rules_may_12th_2012.pdf
File Size: 91 kb
File Type: pdf
Download File

 


Comments

lex
05/26/2012 1:25pm

thanks for report.
Comment on rules:
- A moves, B fires, then A melee and so on.
Can B fire on chargers? seems not?
- Movement is straight ahead Or a turn. I would prefer that a turn to 45° is free. When charging, such a turn to 45° is only possible at start of charge,
I keep on reading your rules... like them.



Reply
Pz8
05/27/2012 11:52am

Hi Lex,

1) no, at least not at this stage of development of the rules. I will see if it is needed, thank you.

2) it is a matter of taste... I prefer to limit the manouvrability of units, it makes for a more challenging game (and you need to think well about your initial deployment). But I will think about it. Probably will add something similar for Peltasts, in the Legio VIII ancient sister rules.

Thank you for your interest ---Pz8

Reply
joe
07/14/2012 4:58pm

Curious why you have "groups" in your pictures. Since there is no obvious benefit I can see from being in a "group", seems to me you should spread out more so you can attack the enemy flanks!

Reply
joe
07/15/2012 7:40pm

Just curious as to why you have "groups". There doesn't appear to be any advantage to having them in the game. Also, I wondered what the deviation die is for?

Reply
Pz8
07/16/2012 1:58am

Hello Joe,
the limited manouvrability of units, the "IGOUGO" turn sequence, and the small table size, encourage to use groups instead of spreading units.

Reply
joe
07/16/2012 8:06pm

Sorry, Pz8, I must be a bit slow, I'm not seeing the reasoning you mean. Units aren't penalised for moving individually, and since there are no benefits I can see to being in a group, (in fact I see the risk of getting flanked and/or surrounded) there are only individual units from a rules perspective. What am I missing in play?

Reply
Pz8
07/17/2012 3:27am

Hi Joe, no problem at all. I think that if you try the rules, you will see what I mean, better that explaining it. Rules are very simple and one battle can take only 30 minutes! I would like to hear your impressions and if, after playing, you still feel that single units should be penalized (or group movement should be encouraged) - thank you, Pz8

Reply

Your comment will be posted after it is approved.


Leave a Reply